Case Study 3: LittleEMOTIONs | App for children to understand emotions.
My role:
Visual and lead UX designer.
Responsibilities:
User research
Wireframing
Prototyping
Visual Design
The product:
We are designing an app for children to understand emotions to live them effectively. Our target are children since 5 to 12 years old who has difficulties to express their emotions at school or home.
Project goal:
We are designing an app for children to understand emotions to live them effectively. Our target are children since 5 to 12 years old who has difficulties to express their emotions at school or home.
Target audience:
Children in this age can not read or understand everything accurately.
Project duration:
6 months
Key challenges or constraints:
1
Login on the app.
2
Choose the emotion.
3
Understand the emotion and the explanation.
Research study details:
Initial design concepts:
Wireframes:
User testing results:
INSIGHTS:
1-Users want to choose several emotions.
2-Users want to watch videos instead reading.
3-Users don’t want to make a questionario.
4-Users prefers to see images with the emotions.
5-Login and register is easy for users.
Prioritized Insights:
P0:
1-The users will have to confirm about what they learned about emotions selecting icons or images.
P1:
1-The app will have to emphasize icons or images instead of readings.
2-The users will be able to choose few emotions in the same session.
P2:
1-Use more videos to show them how the emotions they are feeling are working on them. .
User testing results:
High-fidelity prototypes:
Accessibility considerations:
1– To complete a task there is a gesture and a voice option too.
2– Motion are short to not create confusion.
3– Color contrast has been verified with different tools.
Conclusion:
Impact:
It is easy to select an emotion and learn about it.
What I learned:
I learned to be more concise and the importance to research on the beginning during the low-fidelity phase.