Case Study 3: LittleEMOTIONs | App for children to understand emotions.

My role:

Visual and lead UX designer.

Responsibilities

  • User research
  • Wireframing
  • Prototyping
  • Visual Design

The product: 

We are designing an app for children to understand emotions to live them effectively. Our target are children since 5 to 12 years old who has difficulties to express their emotions at school or home.

Project goal: 

We are designing an app for children to understand emotions to live them effectively. Our target are children since 5 to 12 years old who has difficulties to express their emotions at school or home.

Target audience:

Children in this age can not read or understand everything accurately.

Project duration:

6 months

Key challenges or constraints:

1

Login on the app.

2

Choose the emotion.

3

Understand the emotion and the explanation.

Research study details:

 

Initial design concepts:

Wireframes:

User testing results:

INSIGHTS:

1-Users want to choose several emotions.

2-Users want to watch videos instead reading.

3-Users don’t want to make a questionario.

4-Users prefers to see images with the emotions.

5-Login and register is easy for users.

Prioritized Insights:

P0:

1-The users will have to confirm about what they learned about emotions selecting icons or images.

P1:

1-The app will have to emphasize icons or images instead of readings.

2-The users will be able to choose few emotions in the same session.

P2:

1-Use more videos to show them how the emotions they are feeling are working on them. .

User testing results:

High-fidelity prototypes:

Accessibility considerations:

1To complete a task there is a gesture and a voice option too.

2Motion are short to not create confusion.

3Color contrast has been verified with different tools.

Conclusion:

Impact: 

It is easy to select an emotion and learn about it.

What I learned:

I learned to be more concise and the importance to research on the beginning during the low-fidelity phase.